Thorodensis

Pelgarath and the Mucus
How much is that Aboleth in the window?

Dane, Gia, and Vabrense are chasing leads to the tribal standard. This brought them first to a tattoo artist named Rista, who sent them to a converted warehouse tavern called….Warehouse. There, the were to find someone named Pelgarath.

There, the PCs met Xantus, a former associate of Pelgarath. Xantus told the PCs that Pelgarath was in the business of selling trained protection creatures out of a building nearby.

In Pelgarath’s shop, the PCs mentioned the tribal artifact. Pelgarath, a demonic sort, determined that the PCs couldn’t be allowed to leave, and tells his hired minions to attack.

The PCs made short work of Pelgarath’s trained cockroaches, but his archers and Pelgrarath himself gave them more trouble. During the fight, the PCs noticed that Pelgarath is suffering some soft of condition involving gills and scales.

After the fight, the PCs lock up Pelgarath and his security. They perform a delicate arcane surgery to remove a parasitic infestation from Pelgarath, and realize that he has an aboleth in a chamber nearby…or, perhaps, was being controlled by that aboleth?

The PCs rest before deciding to take on the aboleth.

View
Escorting the Ambassador, part 2

1. Morgauze and Ragnar agree to provide a distraction, taking off south with Ragnar dressed as the ambassador. They lead some Quisitors on a merry chase.

2. Dane, Gia, and Dynasapheus descend into the tunnels. The tunnels under the city are poorly patrolled these days, resulting in increased danger from wandering underdark creatures. The PCs encountered and defeated a large shadow snake, which, terrifyingly, gave birth to a bunch of smaller snakes when bloodied.

3. The PCs reach the opening in the north face of the city, and climb to the top of the airship docks. A large concentration of Leatherwings prevented the ambassador from immediately piloting a skimmer to the waiting Arcosan Airship. With customary discretion, Dynasapheus attacked the port guards and their Quisitor leader. A battle ensued, with the PCs managing to hold off the port guards long enough to use the city’s ballistae (and some powers of their own) to chase away the Leatherwings. With safe skies, Dynasapheus escorted the ambassador to the Arcosan airship.

View
Escorting the Ambassador, part 1

1. Halia indicates outside agency wants to extract an Arcosan ambassador from Thorodensis. They are sending an airship with an agent, Dynasapheus. The PCs are to meet the agent and follow his lead.

2. The PCs meet the agent and ambassador, agree to meet the agent and the ambassador at night, and escort the ambassador to the airship.

3. The ambassador was being shadowed by Quisitors. A chase ensued, with the PCs splitting and defeating various security service folks on the rooftops of the Merchant Quarter.

4. Dynasapheus takes the PCs and the ambassador to a safehouse. His contact there indicates that it may be possible to get the ambassador to the airship by using skimmers stored near the airship docks.

5. At the safehouse, the PCs decided to take to the tunnels under the city, using the maps they’ve put together by scouting and the map of the Northern Tillage they got from the Northern Farmer’s Alliance. They plan to embark on this mission in the middle of the night, minimizing potential interference from other activity at the airship docks.

View
Red Temple, Part 2

Vabrense and Dane overheard a conversation between Nara, the Red Sister’s head of security, and Frigo, a member of the State Security Council.

Nara: …you can’t get blood from a stone, Frigo. Not even you.

Frigo: I know I don’t have to remind you of the position you’re in. The Awakened are strongly in Barus’s camp, and they expect the Sisters to support the war effort. We need more healing on the front lines. Frankly, these savages are proving more effective fighters than we’d anticipated.

Nara: We’re stretched thin already. We send any more to the front, we’re going to have to worry about the amphorae walking out the front door. Queen’s tits, Frigo, we sent the Chamber Guard to the front.

Frigo: Not all of them, Nara. [A few seconds goes by.] You’ve still not made contact with her, have you? What happened to the team you sent?

Nara: We don’t know. We haven’t heard from them, either. We know there’s some kind of – presence near the entrance, and that there are some Red Guards down there somewhere. It seems they won’t go near the Chamber. The one that got out kept saying something about the Archstones cutting through the Guards. No mention of Spira. Said Plix left the Guards a while ago, maybe killed one of them. It’s tough to know the truth. Most of the time, he’s not making much sense.

Frigo: Enough! Just fix it Nara. What use are the Sisters if you can’t protect the Chamber?

Nara: Go home, Frigo. You should be glad we’re here to protect you from it.

View
The Red Temple, Part 1

Halia, looking tired, prepared Morgauze, Dane, Vabrense, and Ragnar to infiltrate the Red Temple. They are expected to return with a sample of one of the Arch Stones. In the hopes of wreaking additional havoc on the stones, the party procured adamantium weapons.

Impersonating Silent Sisters, the party raised the suspicions of the guards, who started a fight. The party dispatched them fairly handily, despite several well-placed kicks.

View
Seems Staged

“Well, there’s also the possibility of-”
“Hey, we could just kill everyone in there.”
“Uh, yes, that’s what I was-”
“What kind of bonus can we get for that?”

Vabrense, Dane, Ragnar, and Morgauze fulfilled Falstro’s contract on the Theater Crew.

They Arcane Locked the doors and windows, then systematically cleaned the place out from the bottom up.

They’re kinda brutal sometimes.

And now they own a theater. Vabrense has claimed quarters on the top floor.

View
6-13-2010

1. The PCs started in the Stone & Bread. Discussed how they planned on dealing with Corinthus’s attempt to play them off against Falstro.

2. A small child (Kylo) brought them a sack containing two scroll cases.

3. The scroll cases each contained a letter; one letter addressed to the PCs, one letter addressed to Falstro. Each letter outlined a plan for the elimination of the other, with an amnesty territory established.

4. One of Kerrulak’s grandchildren bursts into the Stone & Bread, saying that Kerrulak was being attacked by some sort of monster.

5. The PCs dash out, following commotion, and find a group of demons being unable to restrain a Hellstinger Scorpion which was threatening Kerrulak and his children.

View
High and Dry
The Bluecloaks have pulled out of the Quarter.

The PCs emerge from the tunnels under the Northern Tillage to find checkpoints set up around the BQ. The BQ has been emptied of all but a few Bluecloaks.

Vabrense merely walks through the checkpoint. The other PCs use a teleport power to get through without being registered.

Outside the Stone & Bread, they are attacked by Falstro’s Juggler minions and two skirmisher leaders. The PCs win without too much difficulty.

Corinthus and his flunkies show up for the end of the battle, talk a little trash, and set some poor lady’s shop on fire. Vabrense follows them for a while, but was unable to find exactly where they are quartered without being noticed. He elected to avoid notice, rather than follow and be discovered.

During the encounter, the PCs rescued a small child from a couple of Juggler kidnappers.

Later, Vabrense finds (separately) that Falstro operates a similar operation to Thadeus, except with more extortion and violence. He resents Thadeus’s incursion onto his territory, and so has decided to take out the competition; these Jugglers were the first attempt to do so. Falstro is headquarted in an old theater somewhere in the West end of the theater district.

Vabrense met the Alder of the theater district; she seems to like him.

Dane bought components.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.